For months now that Microsoft have been working on supporting more and more technologies to squeeze the maximum field of video games in which they want to become absolute protagonists.
A new build of Windows 10 comes loaded with new features in this regard: the games of the new Universal Windows Platform (UWP) may already have support for technologies FreeSync AMD and NVIDIA G-Sync; plus another striking option among gamers: unlocking the frame rates of those titles.
The first games to take advantage of these features will be ‘Gears of War: Ultimate Edition’ and ‘Forza Motorsport 6: Apex’, and Microsoft expect other developers to provide such capability in securities that are part of the universal platform.
Why is it important that support Vsync?
As Microsoft explains, “Vsync is the ability of an application to synchronize the frames rendering the game with the refresh rate of the monitor.” While disable this option frees work to the graphics, which can render frames at full power, but can lead to tearing, which occurs when two frames are displayed at the same time.
Technologies AMD and NVIDIA synchronization solve that problem, but to unlock the frame rate of the UWP games the possibilities are limited by the problem of tearing may appear. That could for example encourage developers to target their productions games 60 fps instead of 30 fps rate usually choose because that gives less problems.
So far the appearance of the effect of tearing and those ugly horizontal lines could be corrected in some games by activating the option for graphics do special “dirty work” and corrigiesen that effect, but these operations are expensive computationally, hence AMD and NVIDIA launched its alternatives to resolve it.
Two standards faced
The difference between the two alternatives is that one is an open platform and other proprietary. NVIDIA G-Sync the secret is in the integration of a chip on the monitor you will need to have support for this technology, while AMD offers this option using the Adaptive Sync standard part of the DisplayPort specification.
V-Sync works because usually a monitor “no talk” with the graphics card, and always makes your soda with the same frequency all the time, regardless of the number of frames the graphic you are sending. Adaptive synchronization allows the frequency of the monitor varies to match that offered by the graphics card, but both AMD and NVIDIA have gone a step further with its native solutions.
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Both proposals have a direct impact on the cost of our play equipment: In the case of NVIDIA that cost is evident in the price of the monitor, it will be more expensive if supports G-Sync (there is a license to pay). In addition we will have a compatible graphics card, and most GPUs developed by NVIDIA in recent times offer such support.
For AMD no extra pay on monitors (although there are specially prepared for this technology, technology royalties not required as above) and are various also cards that support FreeSync, which makes this solution is usually more economical. Here we must pay attention to the support that monitors offer in these two cases, yes. There are specialized websites that offer more information on recommended models.
Performance in paragraph solutions is almost identical, but although the tearing disappears almost completely, another problem may appear, especially in the case of FreeSync: the ghosting. This effect makes us see a kind of “fingerprint” of objects composing the picture in the frame or previous frames can be very annoying for some users. In general it seems that the moment G-Sync is leading in performance (not shown ghosting), but is also more expensive than AMD solution. Both, though, are superior to the native Vsync option offered by some games.